|
|
|

A very detailed tutorial on how to model a 99 Mustang in LightWave3D.
LWG member Japa walks us through the basics of rigging a Pelecanimimus dinosaur. He starts in modeler with the skelegon setup, and then into Layout to create a walk cycle. Features used include Morphs and Graph editor. Scenes and Medium res Pelecanimimus mesh are provided so you can jump right in.
This tutorial is intended to show that rather complicated things can be made easily if you think in right direction and decompose them into pieces that make them be. It assumes that you are proficient with Modeler.
|
|
|