
This video shows how to create the threading you would find on a bottle or a screw using subpatch subdivision surface modeling. The video also demonstrates how to fix a few common problems that may arise during the modeling process. The final lwo model (which is available for download) is composed of all quads.
This video continues where the last one left off and shows how to cut a hole with rounded edges through an object using subdivision subpatch modeling while keeping all of the polygons as quads. The source model (lwo) is also available for download.
This video was created in Lightwave 3d 9.3. It is a very basic modeling tutorial showing how to apply some of the basic principles of subdivision subpatch modeling to create a flattened cube that has rounded edges and corners. The source model (lwo) is also available for download.
This tutorial is for beginnersintermediate users who know basic stuff in LightWave. Like title says ill show how to model Sony Ericsson T610 (T616 for USA) GSM phone in LightWave 3d modeler.
This tutorial teaches you how to make the scene All Road
A very detailed tutorial on how to model a 99 Mustang in LightWave3D.
After posting some work in progress images of a dress for my Grand Space Opera challenge entry at CGTalk, I was asked if I could show how I go about making the folds and wrinkles I did for the dress. Hope youll like this tutorial.
A brief look at the modelling of my orcs head, and a nice in-depth look at how I did the UV mapping, and painted the different textures for his head.
We can start to say that this tutorial is very simle, but probably its a little boring...
LWG member Japa walks us through the basics of rigging a Pelecanimimus dinosaur. He starts in modeler with the skelegon setup, and then into Layout to create a walk cycle. Features used include Morphs and Graph editor. Scenes and Medium res Pelecanimimus mesh are provided so you can jump right in.
This tutorial is intended to show that rather complicated things can be made easily if you think in right direction and decompose them into pieces that make them be. It assumes that you are proficient with Modeler.
Philip Meyer has written this extensive Lightwave tutorial about modeling, surfacing and lighting a Jack Daniels Bottle. The tutorial focuses mainly on surfacing. If you dont want to do the modeling, you can download the full scene (for Lightwave 7). Just dont drink the whole bottle before you finish the tutorial
Handling an army of UFOs is one thing, but things become complicated when you want to handle a mass of Bipeds which on top of that are animated In this tutorial were going to see how to create a crowd of Bipeds in Lightwave 3D (version 6.5 upwards).
Inverse kinematics in Lightwave 3D tutorial.
Learn how to deal with discontinuous textures.